Garden Grid
A cozy co-op about paths, weather, weeds, and building a garden together — one little block at a time.
A cozy co-op about paths, weather, weeds, and building a garden together — one little block at a time.
Round 8 ends before the garden plan is complete, or 12 large weeds take over the board.
Fill the board with your folded cubes: 32 soil, 12 stone path, 18 dirt, 2 garden hose. Place the shed just outside one edge, touching a legal path or dirt square. Every helper and tool starts in the shed.
Plant on soil, then water to grow.
Small weeds block tiles · large weeds threaten the garden.
Carried from the shed by your helpers.
Watering plants costs double this round. Everything your helpers carry weighs twice as much.
All seeds are watered automatically. Every weed on the board grows one size larger.
Roll 1d4: that many watered seeds grow full size. Roll 1d4 again: that many soil or dirt tiles sprout a weed.
If 12 large weeds are ever on the board at once, the garden is overgrown — the team loses together.
Keep this card face-up between players. Check the three goals at the end of every round — the moment all three are true, you win.