cooperative garden game · prototype one

Garden Grid

A cozy co-op about paths, weather, weeds, and building a garden together — one little block at a time.

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How to Play

8 steps

Lose if…

Round 8 ends before the garden plan is complete, or 12 large weeds take over the board.

game board

The Garden Grid

8 × 8 · 64 squares

Fill the board with your folded cubes: 32 soil, 12 stone path, 18 dirt, 2 garden hose. Place the shed just outside one edge, touching a legal path or dirt square. Every helper and tool starts in the shed.

tokens & tools

Garden Tokens

cut on dashed lines

Seeds

Plant on soil, then water to grow.

Weeds

Small weeds block tiles · large weeds threaten the garden.

Tools & Path

Carried from the shed by your helpers.

weather deck

Weather Cards

draw 1 each round
heat

Scorching Heat

Watering plants costs double this round. Everything your helpers carry weighs twice as much.

rain

Rain

All seeds are watered automatically. Every weed on the board grows one size larger.

sunny

Sunny

Roll 1d4: that many watered seeds grow full size. Roll 1d4 again: that many soil or dirt tiles sprout a weed.

garden plan

Win & Loss

finish by round 8

Beginner Garden

  • Grow 8 full-size plants.
  • 1 mature plant in each quadrant.
  • Connect the shed to a hose by stone path.

Overgrown

If 12 large weeds are ever on the board at once, the garden is overgrown — the team loses together.

Keep this card face-up between players. Check the three goals at the end of every round — the moment all three are true, you win.

garden helpers

Helper Stand-Ups

cut · fold · stand
Cut around each card, fold the two end flaps under for feet, then fold the center line so the helper stands as a tent. The art mirrors front and back.